I use the K7ZX program to load games in Amstrad core.
You only need to rename .cdt to .tzx
For me, it has the best results.
Using a notebook, stereo P2 cable.
Se encontraron 133 coincidencias
- 31 Ago 2017, 14:27
- Foro: Amstrad CPC series
- Tema: TEST 3a: fixed timings for I/O instructions, improved scandoubler, green phosphor effect and COPY key mapped
- Respuestas: 117
- Vistas: 90693
- 28 Ago 2017, 23:37
- Foro: Core ZX Spectrum
- Tema: Spec256 - Is it possible?
- Respuestas: 49
- Vistas: 50538
Re: Spec256 - Is it possible?
Understood.
- 28 Ago 2017, 14:48
- Foro: Core ZX Spectrum
- Tema: Spec256 - Is it possible?
- Respuestas: 49
- Vistas: 50538
Spec256 - Is it possible?
Is it possible to make something like Spec256 in the ZX-UNO?
http://www.emulatronia.com/emusdaqui/sp ... ex-eng.htm
If yes, we can convert a lot of games.
http://www.emulatronia.com/emusdaqui/sp ... ex-eng.htm
If yes, we can convert a lot of games.
- 28 Ago 2017, 14:12
- Foro: Amstrad CPC series
- Tema: TEST 3a: fixed timings for I/O instructions, improved scandoubler, green phosphor effect and COPY key mapped
- Respuestas: 117
- Vistas: 90693
Re: TEST 3a: fixed timings for I/O instructions
Many games that doesn´t work with previous versions are working now.
Out Run, Dragon´s Lair, Hydra. Great!
Out Run, Dragon´s Lair, Hydra. Great!
- 26 Ago 2017, 14:04
- Foro: Amstrad CPC series
- Tema: Graphic glitch
- Respuestas: 5
- Vistas: 6667
Re: Graphic glitch
Tested.
Same problem.
Same problem.
- 25 Ago 2017, 13:31
- Foro: Amstrad CPC series
- Tema: Graphic glitch
- Respuestas: 5
- Vistas: 6667
Re: Graphic glitch
Can you provide me a way of testing this glitch in a consistent manner? I.e. "evertime that I do THIS, the glitch happens". Also, can you test the last TEST 3 core and see if this still happens? Thanks! Hi mcleod! I will test in the new core and see if this glitch continue happenning. Great to see ...
- 18 Ago 2017, 22:10
- Foro: Apple II
- Tema: Load & Save from audio input
- Respuestas: 7
- Vistas: 12069
Re: Load & Save from audio input
I tried too. No success.joys_333 escribió:I did not succeed.
If the kernel seems to be able to do it, it probably would have been the author of the kernel.
- 17 Ago 2017, 16:10
- Foro: Apple II
- Tema: Load & Save from audio input
- Respuestas: 7
- Vistas: 12069
Re: Load & Save from audio input
Hi joys. To work well in ZX Spectrum/Amstrad we have to send a high volume audio to the ZX-UNO. There is a test in ZX-UNO (Tape test or Audio test, I don´t remember) to see if the volume is good enough. But I don´t know if the Apple II core is working with audio input to load programs. Not all cores...
- 17 Ago 2017, 14:26
- Foro: Apple II
- Tema: Load & Save from audio input
- Respuestas: 7
- Vistas: 12069
Re: Load & Save from audio input
Do you mean load programs from cassete? Hmmmmm... I don´t know if this core allows that, but you can try.
Simply type LOAD and play the audio from the website.
Yes, we can load programs using the audio input (as we do in Spectrum and Amstrad cores).
Simply type LOAD and play the audio from the website.
Yes, we can load programs using the audio input (as we do in Spectrum and Amstrad cores).
- 30 May 2017, 17:29
- Foro: Amstrad CPC series
- Tema: TEST2: listo para que lo probeis
- Respuestas: 100
- Vistas: 73976
Re: TEST2: listo para que lo probeis
I am quite enjoying the Amstrad core. Using tapDancer on Android + CDT images it loads very well. Some games I couldn't make to work (Black Tiger, Dizzy 2, Vigilante, Wonder Boy) but a lot is working very well (Defenders of the Earth, Bubble Bobble, Double Dragon, Wec Le Mans, etc). Thanks for this...