Se encontraron 126 coincidencias

por Turrican
17 Ago 2017, 16:10
Foro: Apple II
Tema: Load & Save from audio input
Respuestas: 7
Vistas: 4069

Re: Load & Save from audio input

Hi joys. To work well in ZX Spectrum/Amstrad we have to send a high volume audio to the ZX-UNO. There is a test in ZX-UNO (Tape test or Audio test, I don´t remember) to see if the volume is good enough. But I don´t know if the Apple II core is working with audio input to load programs. Not all cores...
por Turrican
17 Ago 2017, 14:26
Foro: Apple II
Tema: Load & Save from audio input
Respuestas: 7
Vistas: 4069

Re: Load & Save from audio input

Do you mean load programs from cassete? Hmmmmm... I don´t know if this core allows that, but you can try.
Simply type LOAD and play the audio from the website.
Yes, we can load programs using the audio input (as we do in Spectrum and Amstrad cores).
por Turrican
30 May 2017, 17:29
Foro: Amstrad CPC series
Tema: TEST2: listo para que lo probeis
Respuestas: 100
Vistas: 23757

Re: TEST2: listo para que lo probeis

I am quite enjoying the Amstrad core. Using tapDancer on Android + CDT images it loads very well. Some games I couldn't make to work (Black Tiger, Dizzy 2, Vigilante, Wonder Boy) but a lot is working very well (Defenders of the Earth, Bubble Bobble, Double Dragon, Wec Le Mans, etc). Thanks for this...
por Turrican
12 May 2017, 21:18
Foro: Spectrum: TBBlue / Next
Tema: ZX-Next core para ZX-Uno
Respuestas: 248
Vistas: 51616

Re: ZX-Next core para ZX-Uno

There will be no version for ZX-UNO.

:(
por Turrican
12 May 2017, 20:57
Foro: Spectrum: TBBlue / Next
Tema: ZX-Next core para ZX-Uno
Respuestas: 248
Vistas: 51616

Re: ZX-Next core para ZX-Uno

I asked in the TBBlue page. Let´see why...
por Turrican
04 May 2017, 22:38
Foro: Amstrad CPC series
Tema: Graphic glitch
Respuestas: 5
Vistas: 2496

Graphic glitch

Hi. I'm getting some graphic glitches on some situations. When I reset the core with Ctrl+Alt+Del or in some games, when it finishes to load or change the screen. https://c1.staticflickr.com/5/4188/34294540692_78be71f08b_m.jpg https://c1.staticflickr.com/5/4159/34454147145_49b37607a3_m.jpg The first...
por Turrican
01 May 2017, 23:12
Foro: Amstrad CPC series
Tema: TEST2: listo para que lo probeis
Respuestas: 100
Vistas: 23757

Re: TEST2: listo para que lo probeis

I am quite enjoying the Amstrad core. Using tapDancer on Android + CDT images it loads very well. Some games I couldn't make to work (Black Tiger, Dizzy 2, Vigilante, Wonder Boy) but a lot is working very well (Defenders of the Earth, Bubble Bobble, Double Dragon, Wec Le Mans, etc). Thanks for this ...
por Turrican
09 Abr 2017, 22:59
Foro: Amstrad CPC series
Tema: TEST2: listo para que lo probeis
Respuestas: 100
Vistas: 23757

Re: TEST2: listo para que lo probeis

Golden Axe - works with some graphic glitches on intro.
After the War - works
Rastan - works
Out Run - does not work
Ghosts´n´Goblins - does not work
Arkanoid II - works

Sega Megadrive gamepad - works prefectly!
:plasplas:
por Turrican
03 Abr 2017, 14:17
Foro: Amstrad CPC series
Tema: ¡Está vivo!
Respuestas: 33
Vistas: 9984

Re: ¡Está vivo!

:plasplas: :plasplas: :plasplas: :rofl!: :rofl!: :rofl!:
:maestro: :maestro: :maestro:
por Turrican
03 Abr 2017, 02:18
Foro: General / Uncategorized
Tema: Sega MegaDrive gamepad - difference between cores
Respuestas: 0
Vistas: 1189

Sega MegaDrive gamepad - difference between cores

Hi guys! Only to back with this subject. The MegaDrive gamepad does not work properly on ZX-Spectrum, Apple II and C64 cores. In all of these 3, if we press the fire button while walking/moving it turns/move the character to the opposite side. :) Using the TBBlue core, this does not happen. It works...